Warning: The following calculators have not been rigorously validated, the results may not be accurate and may be out of date, use at your own risk
Simple Hyper-Stat Calculator
https://maplen.gg/hyper-stat
This calculator provides a quick estimate of your Hyper-Stat allocation, to use:
- Find the boss's highest Monster Defense (e.g. via here)
- In Step 4 (Optimization Settings), enter that percentage into “Target Monster Defense (%)”
- Fill in your remaining stats (attack, crit rate, etc.) and click “Calculate Optimal Distribution”
Advanced Hyper-Stats Calculator
https://brendonmay.github.io/hyperCalculator/
This tool supports a more detailed analysis and assumes a baseline of 380% Boss Defense and 100% Crit Rate
If your actual boss defense is 60%, convert that to 0.6 (decimal) before input
It is recommended to reset your hyper stats to zero before starting
How to fill in IED for “Step 1: IED %”
Example: Monster Defense = 60%, IED % = 30%
Calculate Equivalent IED %:
Method 1 (Basic):
Equivalent IED % = 1 – [ 0.6 ÷ 3.8 ] × (1 – 0.30)
≈ 1 – 0.1578947368421053 × 0.7
≈ 1 – 0.1105263157894737
≈ 0.8894 → 88.94%
Method 2 (With Paladin “Noble Demand” 50% Debuff):
Equivalent IED % = 1 – [ 0.6 ÷ 3.8 × (1 – 0.50) ] × (1 – 0.3)
≈ 1 – 0.0789473684210526 × 0.7
≈ 1 – 0.0552631578947368
≈ 0.9447 → 94.47%
Example: Enter 88.94% (or 94.47% if debuffed) into Step 1.
How IED Works and Caps
Example: Merge three IED sources A = 3%, B = 15%, C = 30%
Total IED % = 1 – (1 – 0.03) × (1 – 0.15) × (1 – 0.3)
= 1 – (0.97 × 0.85 × 0.7)
= 1 – 0.57715
= 0.4228 → 42.28%
How to fill in Critical Damage for “Step 1: Critical Damage %”
Example:
If Crit Rate = 100%, and CharacterCritDmg = 10%, then
Equivalent Crit Damage % = 10%
If Crit Rate < 100%:
In Step 5, set the “Current Hyper Stats Critical Rate” to the level required to reach your target Critical Rate and check “Locked”
For instance, if CharacterCritRate = 60%, LockedCritRate = 15%, and CharacterCritDmg = 10%, then:
(0.6 + 0.15) × 0.1 = 0.75 × 0.1 = 0.075 → 7.5 %
Enter 7.5
into Step 1: Critical Damage %
Note: It is recommended to set your target Critical Rate to one of the following
- Greater than or equal to (Number of average crit hits you want ÷ Total hit count) for your primary attack skill, if you assume that "Sharp Eye" or "Sharp Eye + Combat Command" is active, then you need to determine the required level for the hyper-skill's critical strike chance based on the target's critical strike chance and the value after subtracting 20% or 21% from it
e.g. 11 ÷ 12 ≈ 0.9166666666666667 → 92%
92% - (20% or 21%) = 72% or 71%
- Greater than or equal to 75% or 50%
How to fill in “Bonus Potentials – Total Attack %” in Step 3
Important: In Step 3 of the Hyper-Stat Calculator, make sure to select “Non-Reboot” mode, the “Bonus Potentials – Total Attack %” field is only available for Non-Reboot characters
To enter your Bonus Potentials:
Identify your class type:
- ATT% (Attack %): Used by physical-damage classes (e.g. Bowmaster, Night Lord)
- MATT% (Magic Attack %): Used by magic-damage classes (e.g. Bishop, Ice/Lightning Arch Mage)
Add up all Bonus Potential lines from your Weapon, Secondary Weapon, and Emblem (commonly referred to as WSE)
Ensure the values are entered as whole numbers (e.g. 27
instead of 2.7
)
Input the final total into “Bonus Potentials – Total Attack %” in Step 3
Example:
For a physical class (e.g. Night Lord):
Enter 27
into “Bonus Potentials – Total Attack %”
Example:
For a magic class (e.g. Bishop):
Enter 18
into “Bonus Potentials – Total Attack %”